The tees you play will depend on how your group is playing!
Make a birdie or better - everyone moves back a tee on the next hole; make a par - stay on your current tee; make a bogey or worse – everyone moves up a set of tees on the next hole.
If any member of a team lands in a bunker/sand trap on any shot, that player (and only that player) must play their next shot from that bunker/sand trap and then the usual rules apply. This rule applies to all bunker/sand traps and may be invoked more than once per hole.
If any member of a team lands in a bunker/sand trap on any shot, that shot must be used and the entire team must play their next shot from that bunker/sand trap and then the usual rules apply. This rule applies to all bunker/sand traps and may be invoked only once per hole.
We've had a couple of Las Vegas Scrambles, and to put it nicely - they were very unpopular. As Host you get to decide on the game, but be prepared for abuse if you use dice...
Each player shall have the option of playing one grenade (i.e., tossing the ball to advance it) from any place on the course except on the greens. The grenade is not counted as a stroke.
A rule saying that every team must use at least one tee shot from each of its players on each nine holes is a good way to make sure everyone stays engaged and requires strategy.
We're not playing championship golf, so why not let each player have a mulligan during the round? And it's OK with GFG if you sell the mulligans to raise $'s for charity.
Some Hosts pass out paint sticks with a rule that any putt that finishes within a paint stick's length is deemed to have been holed. Within the length of a putter grip works too.
Each team plays 6 holes from the Red tees, 6 holes from the White tees, and 6 holes from the Blues tees. Each tee decides which tees to use for each hole - a great strategy game.
Golf purists will like the rule that requires all putts to be holed out. No gimmes - no maximum number of putts. A fun, but punishing option on courses with large undulating greens.
This rule is usually used on Par 5 holes. Each member of the team can can choose to tee up their 2nd or even 3rd shots if the tee shot they pick to play is in the fairway.
A popular rule to help speed up play is to declare a two maximum rule once a team is on the green. Also a good idea when the course has recently aerated the greens.
Example -
Players age 66 and under will start play from the WHITE tees; players ages 67 – 74 will play from the GOLD tees; players 75 and over will play from the RED tees. Par 3’s will NOT be treated differently - players will use same tees as listed above.
Example -
Players who average over 200 yards on their drives will play from the WHITE tees; player who average 160-199 will play from the GOLD tees, and everyone else from the RED tees. Players over 79 years old can play from whatever tee they wish regardless of their average distance.
All players will play from the RED tee's on all Par 3's.
Example -
We’re going to play from the GOLD and RED tees today. Players can choose the which tees to play from. Let your conscience be your guide. Par 3’s will not be treated differently- players will use same tees on all holes.
This has become the most popular choice the last couple of years. It seems to get more people's tee shots into the mix which leads to a more competitive and enjoyable round.
A sleeve of new balls is the most common prize, and is always welcome. A dozen used balls in an egg carton has been used too.
Everyone loves vintage golf stuff like old clubs, an old putter prize for a long putt contest, tees, ball markers, divot tools, and training aids
How about old trophies, or old silverplate (like a chafing dish), or golf books or movies, novelties, golf hats. There are no rules - have fun!
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